ABOUT CURLING
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The Game
Curling is a sport played on ice.
The game was developed in Scotland in the 1500's as a winter sport for gentlemen-lords.
It has a rich
history in the Duluth area. It is enjoyed by tens of millions
worldwide. In Canada, it is more popular than hockey. It's is very popular with women and families. Two teams of four players slide polished granite rocks toward the center of a
12 foot diameter circle (the "House"). They try to get
their rocks closer to the center than their opponents, while hitting
their opponents rocks ("counters") out and protecting
their own "counters". Each player on
each team throws two rocks in a preset order, alternating with the other
team.
Rocks traveling down the ice follow a predictable curved path ("curl"),
hence the name "curling". Considerable skill is needed
to give the rock the proper speed ("weight") to make it
stop at exactly the desired distance, while aiming very precisely and
allowing for the curl.
16 rocks is an "end".. After all 16 rocks (8 per team) have been
thrown for an end, the team that is closer to center, scores
points for every rock that is closer than the opponent's closest rock. Strategic
wisdom is required to determine how to place and/or hit rocks to prevent your
opponents from getting the closest ("count") rock, while
maximizing your own count. There
are 8 ends in a game. A game takes about 2 hours |
Scoring
Only one team can score in an
end, with
the usual score being 1 or 2 points.
After all 16 rocks (8 per team) have been thrown
(an "end"),
the team with the closest rock (the "count rock") to center, scores one
point for each rock closer to the center than the
opponent's closest rock (each "counter" ). Thus
in the picture, red has three counters closer to center than the closest
blue rock, and so has scored 3
for this end. The two red rocks in the outer circle don't score, and
blue scores nothing.
The team that scores in an end, has to throw the
first rock in the next end. The team that has last rock ("the
hammer") has a big advantage. They are expected to score 1, and
have only won the end if they score more. If the non-hammer team scores, it
is called a "steal". The strategy of positioning rocks as the end
develops is extremely subtle, and is what makes curling a lifelong
obsession for some people. It has been called "chess on
ice".
The most any team can score in one end is 8, which would mean that
ALL their rocks were closer to center than ANY of the opponents
rocks. An "8-ender" is a very rare!
There are eight
"ends" in a game.
The Curling Rink
The curling rink
(a "sheet") is 140 feet long and 15 feet wide with
12-foot diameter bulls-eye-like targets (the "house") at both ends.
The ice surface is specially roughened
("pebbled")
unlike smooth skating or hockey ice. The rocks glide more smoothly
on the slightly roughened ice, in fact it is difficult to throw the
rocks very far on perfectly smooth ice..
Pebbling is a sprinkling of water droplets that freeze and
create bumps on the ice that make the rocks glide easier. The
pebbling wears off during the game, so players must adjust the weight of
their throws. Pebbling also affects the amount of curl a rock will
take.
The Duluth Curling Club has eight "sheets" of ice and
is one of the largest clubs in the United States. It can be
expanded to 13 sheets for large tournaments ("bonspiels") |
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The Rocks
The curling stones (or
rocks) are made of a special hard polished
granite, cut from Ailsa Craig, a small island near Scotland, or a cliff near
Trefor, Wales. These granites are valued for their strength and very low
moisture absorption, and can last for 70 years.. The rocks are about 6 inches tall and 14 inches in
diameter. The stones weigh approximately 42 pounds (44 pound
maximum) each. Each rock is an individual, with slightly different
characteristics, that players must allow for.
The rocks' handles have two different colors - one for each team.
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Handle and Weight
Rocks are intentionally rotated slightly (given"
handle") when thrown. One full turn in 20 seconds is
ideal. The rock will
curve two to three feet ( "curl" ) as it slides down
the ice, in the direction it is rotated (i.e.; clock-wise handle
makes the rock curl right)
Rocks
thrown faster (with more "weight") will curl less.
Rocks thrown with too much handle will also curl
less. Maximum curl results from the least amount of handle,
but....
If a rock is thrown without enough handle, it will lose the
intended handle or pick up
handle on its own and curl randomly, or sometimes even S-turn, causing an unpredictable shot.
Come down to the club and watch a couple of shots and see if you
can guess where the rock will stop!
Skillful curlers can stop a rock within a foot of their intended
distance, and within an inch left to right.
Sweeping the ice in front of
the rock is done to fine tune the distance and curl. |
Throwing
The rock is thrown down the ice starting
from a toe-brace set in the ice (the "hack") It
is important to start the rock in precisely the
intended
direction. Weight can be fine-tuned when the rock is released,
but skillful curlers set
the weight by the force
with which they come out of the hack.
The rock must be released before the "hog
line", which is 33 feet from the hack.
Balance and precision are necessary
skills in curling. Flexibility allows a more graceful and advantageous
delivery position, but is not necessary. .
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Sweeping
Two team members walk with the rock as it glides, and
will sweep it to make fine adjustments to its direction and distance.
Sweeping in front of a moving rock causes it to curl
less, and travel further. The
curl can be adjusted almost a
foot, and the distance by over 10 feet.
Sweeping causes friction on the
ice, partially melting it before the rock glides over it.
Sweeping faster and with more pressure is more effective. Sweeping is vigorous work.
Teams may only sweep their own rocks, except that the opposing skip
may sweep a rock that has passed the center of the house.
Actually touching a moving rock is not allowed.
Originally, when curling was an outside sport, sweeping with sturdy straw brooms was
necessary to clear debris and frost from the ice. Today,
the ice is kept spotlessly clean and temperature and humidity are
controlled. Now sweeping is done with special high-friction brushes.
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Strategy
The team with the last throw (the "hammer")
for an end has a
large advantage. They are expected to score 1 point,
and have only won the end if they score more.. If the other team wins the
end, it is a "steal". The team that loses the end
gets the "hammer" in the next end.
Above all else, curling is game
of skillful execution of strategy. The team with the hammer
will aggressively try to place and defend counters, while the other team
defends the house. Defense is done by positioning rocks in the
way ("guards") and/or bumping rocks out of the
house ("take outs"). Strategy is very complicated and subtle. Multiple rock combinations ("raises",
"rolls", "doubles" and "triples", "freezes", "ticks",
"draws", and "port shots" ) are
frequently called for, and are difficult shots. The likely consequences of a
missed throw must always be considered, and "Plan B" is a common
necessity.
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The Team
Teams (also called "rinks")
are made up of four
players. Each player throws two rocks, alternating with the other
team, in a set order. The
team leader is the Skip, who is usually also the most
skillful. He/she figures out strategy, monitors the ice conditions, and
determines if sweeping is necessary to adjust aim. The Lead
and Second throw the first four rocks, do most of the
sweeping and determine if the thrown rock has the right weight.
The Vice Skip handles strategy and calls sweeping while the Skip
throws.
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The ScoreBoard
A traditional curling scoreboard can be confusing if you don't know how to read it. There are three horizontal
rows, and the MIDDLE ROW , which is permanent,
represents the total score. Numbers representing the "end"
in which a team reached a total score represented by the
middle row, are hung on the upper and lower rows after each
end. Thus, in this scoreboard...
| Team
1 |
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1 |
|
3 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
| Team
2 |
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2 |
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...Team 1 (red) has scored 2 points (the number in the middle
row) in the first end (the number in the top row),
and 2 in the third, for a total of 4 points after the 3rd end, and
Team 2 (yellow) has scored 2 points in the second end. The
total score as they play the fourth end, is 4-2 in red's favor.
Only the Scots would have invented something like this!
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Traditions
Curling is, like golf, a game with strong traditions of courtesy,
sportsmanship, and fellowship. Curlers greet each other in traditional language. They
acknowledge each other's good shots, avoid distracting the thrower, and politely
fail to notice bad shots. They call their own fouls.
The teams will usually share refreshments after
a game, a tradition called "broomstacking".
Despite the vigorous and competitive nature of
the game, curling is a refined pastime, and poor etiquette is not tolerated. |
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Copyright, Duluth Curling Club - 2004 |

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